About Video Game Insights
VG Insights uses both 3rd party data sources as well as primary research for its database. Due to the large 3rd party datasets we are unable to guarantee complete accuracy of all datapoints, but do our best to fix and improve the data as and when discrepancies are highlighted.
3rd party sources
Steam API – List of over 50k games, their price points, reviews, genre and numerous other datapoints.
IGDB API – List of over 130k games, detailed categorisation, average play times and numerous other datapoints.
Glossary
Sales estimations
We are using a combination of 3 different methodologies to estimate the games units sold:
- Boxleiter multiple (Review multiples) – We are using our customised version of the Boxleiter method, estimating Steam revenues based on number of reviews they've received. Boxleiter method remains a simple, but remarkably accurate method for sales estimation. Our algorithm includes more complexity behind the scenes than standard Boxleiter, including things like year of release, genre and price of the game
- Steam top selling games lists – We also use the Steam weekly top selling games lists to adjust our data and make it more accurate, somewhat similarly to how the likes of SensorTower and App Annie estimate mobile games sales
- An algorithm based on our own proprietary data of actual units sold, collected from both public sources as well as through publisher and developer relationships
Based on our internal tests, we've found that our estimates are within ±15% margin of error at an individual games data level for 84% of the games on Steam. At an aggregate level, the estimates are within ±5% margin of error.
See our detailed article to learn more about our estimation methodology and accuracy of our estimates. The article also includes the results of comparing our data against the publicly available actual data.
Noticed something that doesn't seem right?
Please let us know at support@vginsights.com or on Discord or Twitter DM!